Carno Run
  • Gameplay and features
    • Overview
    • Core Gameplay
  • Pre-production
    • Inspiration and Concept
    • Greyboxing
  • production
    • Asset Creation
      • Player Character
      • Environment
    • Animation
    • Technical Design
      • Camera Set-up
      • Player Controls
      • Animation
      • Collision with Obstacles
      • Level Spawning
    • Game Mechanics
      • Score System
      • Difficulty Scaling
    • Level Design
    • Sound
  • post-production
    • Reflection
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  1. production

Asset Creation

The assets can be broken down into two categories:

  • Player character

  • Environment

For this project, I wanted to try a low-poly style that I felt really resonates with me as a relatively simplistic and minimalistic method of representing the world by using a low number of polygons.

PreviousGreyboxingNextPlayer Character

Last updated 2 years ago