Reflection
As all my past personal projects, creating this game was an enriching experience. Creating clones of or iterating on certain existing games is definitely a good way to practice game development.
I thoroughly enjoyed modelling the environment and the Carno, it was a fun way to bring the game to life and use assets that I can call my own.
Beyond what the current game has, if I were to work on the game further, I think I could add some additional features to make the game more dyamic and introduce an added level of challenge.
Day-night cycle
Different biomes (and transition from one to another)
More types of challenges (moving obstacles, flying obstacles)
Incentives to make "perfect" jumps
Upgrade systems, etc.
Different dinos
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