Carno Run
  • Gameplay and features
    • Overview
    • Core Gameplay
  • Pre-production
    • Inspiration and Concept
    • Greyboxing
  • production
    • Asset Creation
      • Player Character
      • Environment
    • Animation
    • Technical Design
      • Camera Set-up
      • Player Controls
      • Animation
      • Collision with Obstacles
      • Level Spawning
    • Game Mechanics
      • Score System
      • Difficulty Scaling
    • Level Design
    • Sound
  • post-production
    • Reflection
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  1. production

Technical Design

The game's technical design was relatively straightforward and broken down into a few parts:

  • Camera set-up

  • Player Controls

  • Animation

  • Collision with obstacles

  • Level spawning

PreviousAnimationNextCamera Set-up

Last updated 2 days ago