Carno Run
  • Gameplay and features
    • Overview
    • Core Gameplay
  • Pre-production
    • Inspiration and Concept
    • Greyboxing
  • production
    • Asset Creation
      • Player Character
      • Environment
    • Animation
    • Technical Design
      • Camera Set-up
      • Player Controls
      • Animation
      • Collision with Obstacles
      • Level Spawning
    • Game Mechanics
      • Score System
      • Difficulty Scaling
    • Level Design
    • Sound
  • post-production
    • Reflection
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  1. production
  2. Technical Design

Camera Set-up

As a side scroller, the camera is naturally fixed to the side view of the Carno.

I angled the camera such the Carno will take up the left one-third of the screen during gameplay, giving ample yet challenging amount of time for anticipation of the obstacles.

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Last updated 2 years ago