Carno Run
  • Gameplay and features
    • Overview
    • Core Gameplay
  • Pre-production
    • Inspiration and Concept
    • Greyboxing
  • production
    • Asset Creation
      • Player Character
      • Environment
    • Animation
    • Technical Design
      • Camera Set-up
      • Player Controls
      • Animation
      • Collision with Obstacles
      • Level Spawning
    • Game Mechanics
      • Score System
      • Difficulty Scaling
    • Level Design
    • Sound
  • post-production
    • Reflection
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  1. Pre-production

Inspiration and Concept

PreviousCore GameplayNextGreyboxing

Last updated 2 years ago

Google Chrome's T-Rex Dino Run is a fun minigame hidden in the Google Chrome browser that shows up when the user has no internet connection. It has always been a great companion to me when the WiFi stops working, or when I'm waiting for the bus with my mobile data used up.

Inspired, I wanted to start this project to transform the game into 3D, with the following few objectives in mind:

  • To learn to make a infinite runner in Unreal Engine 5.

  • To learn and practice using Blender to design 3D models, animations, as well as the workflow in integrating those assets into Unreal Engine 5.

Google Chrome's dino runner