Carno Run
  • Gameplay and features
    • Overview
    • Core Gameplay
  • Pre-production
    • Inspiration and Concept
    • Greyboxing
  • production
    • Asset Creation
      • Player Character
      • Environment
    • Animation
    • Technical Design
      • Camera Set-up
      • Player Controls
      • Animation
      • Collision with Obstacles
      • Level Spawning
    • Game Mechanics
      • Score System
      • Difficulty Scaling
    • Level Design
    • Sound
  • post-production
    • Reflection
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  1. Gameplay and features

Overview

NextCore Gameplay

Last updated 2 years ago

Carno Run is an 3D side-scrolling infinite runner game created over a few days.

Inspired by Google Chrome's T-Rex Dino Run, this project was aimed at practising my skills in Unreal Engine 5, as well as an introduction to 3D modelling and animation in Blender.

A Carnotaurus, or Carno for short, was a large theropod that lived more than 70 million years ago.

It's not entirely clear what was the use of the big bony horns its head, but several interpretations have revolved around use in sparring, hunting, and display during courtship.

See all my projects at

Download and try the game at

jeremyyeh.com
jeremyyeh.itch.io/carno-run