Animation

Rigging the Carno was quite straightforward, with some trial and error of the bone positions and lengths, I was able to rig the model to my needs in animating it.

I created IK (Inverse Kinematics) rigs on the legs to easily animate it for walking and jumping.

Walk Cycle (Source)

For animation, there were no good references of walk cycles of dinosaurs. So instead, I used a reference of a human walking and applied the same principles of contact -> down -> pass -> up. I did the same thing for the jumping and idle animations.

Carno walking animation.
Carno jumping animation

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