Animation

Rigging the Carno was quite straightforward, with some trial and error of the bone positions and lengths, I was able to rig the model to my needs in animating it.

I created IK (Inverse Kinematicsarrow-up-right) rigs on the legs to easily animate it for walking and jumping.

For animation, there were no good references of walk cycles of dinosaurs. So instead, I used a reference of a human walking and applied the same principles of contact -> down -> pass -> up. I did the same thing for the jumping and idle animations.

Carno walking animation.
Carno jumping animation

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