Animation
Last updated
Last updated
Rigging the Carno was quite straightforward, with some trial and error of the bone positions and lengths, I was able to rig the model to my needs in animating it.
I created IK (Inverse Kinematics) rigs on the legs to easily animate it for walking and jumping.
For animation, there were no good references of walk cycles of dinosaurs. So instead, I used a reference of a human walking and applied the same principles of contact -> down -> pass -> up
. I did the same thing for the jumping and idle animations.